AI Insights · Timothy · July 2022
Top 5 iOS School Games in the Middle East for Q2 2022
Discover the performance trends of the top five school-themed iOS games in the Middle East during the second quarter of 2022, featuring data on downloads, revenue, and active users.
Throughout the second quarter of 2022, the top five school-themed iOS games in the Middle East showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the numbers, provided by Sensor Tower.
Teacher Simulator from Kwalee Ltd saw fluctuating weekly downloads, peaking at approximately 13.7K in the first week of April and dipping to around 2.3K by mid-May. Revenue for this app experienced modest variations, with a high of approximately $225 in late March and a low of around $98 in mid-June. Active users also showed a mixed trend, starting at about 30.8K in late March and ending at roughly 24.4K in late June.
Become a Queen by SUPERSONIC STUDIOS LTD had its highest weekly downloads in mid-May with around 13.9K, before stabilizing to approximately 4.9K by the end of June. Revenue for this app started from zero and gradually increased to about $66 by the last week of June. Active users rose significantly from 5.3K in early May to a peak of around 29.7K by the end of the same month, and then slightly declined to about 24.5K by the end of June.
SAKURA School Simulator from Garusoft LLC had a steady increase in weekly downloads, starting from 2.8K in late March and reaching approximately 6.3K by the end of June. Active users for this game consistently trended upward from about 25.9K in late March to approximately 34.9K by the end of June.
High School Simulator 2018 by tomoya sugikami had relatively stable weekly downloads, with a slight increase from 1.9K in late March to about 2.2K by the end of June. Active users for this app followed a similar pattern, ranging from around 6.5K in late March to approximately 6.8K by the end of June.
Anime High School Girl Life 3D by Muhammad Ifran showed a consistent download trend, ranging from 1.5K in late March to about 1.7K by the end of June. Active users remained relatively stable, starting at around 51.4K in late March and ending at approximately 50.6K by the end of June.
These insights reveal the dynamic nature of the school-themed gaming market on iOS in the Middle East. For more detailed analytics and trends, visit Sensor Tower.